Home   About Us   Courses   Admission   Placements    Students    Alumni   Campus Life   Campus News   Events   Industry   Admin   Gallery   Contact Us
 
PG Diploma in 3D Animation
PG Diploma in Visual Effects
PG Diploma in Game Design
PG Diploma in Game Development
 
 

 

 

ost-Graduate in Visual Effects

FUNDAMENTALS OF VISUAL EFFECTS

Basics

  • Visual Effects Production Pipeline
  • Concepts and methods of 3D Modelling for VFX

Modelling

  • Polygon  Surface  Editing
  • Modifying and deforming geometry
  • Set Modelling
  • Primary and Secondary props

Texturing

  • Creating Texture Maps
  • Procedural  Texturing
  • Bump mapping
  • Shaders
  • Background Texturing
  • Texturing Animation                                   

Lighting

  • Lighting Fundamentals
  • Light types
  • Attributes of Light
  • Lighting objects & Shadows
  • 3 Point Lighting
  • Lighting a scene to matching the environment

Animation

  • Set key
  • Graph Editor
  • Dope sheet
  • Motion path animation
  • Non Linear Deformers

Dynamics

  • Rigid Body Dynamics
  • Rigid Body Constraints
  • Rigid Body Optimization
  • Soft Body Dynamics

Particles

  • Introduction to Particles
  • Particle collisions and collision events
  • The Flow Effect
  • The Emit Function
  • The Particle Instancer
  • Goals
  • Particle Rendering

Advanced Concepts

  • Introduction to Hair, Fur, Cloth and Fluid

Rendering

  • Rendering Types and their attributes
  • Render Management
  • Multipass Rendering

Matchmoving

  • Photogrammetry and the Matchmoving Process
  • Perspective Matching
  • 2D Tracking
  • 3D Tracking
  • Techniques for evaluating source footage and its suitability for tracking
  • Solving and generating data from matchmoving
  • Troubleshooting matchmoves

For more about POST PRODUCTION And ADVANCED DIGITAL COMPOSITING click here.



visual effects