The first year introduces the students to
computing as applicable to the Digital Media
Industry. Students develop a practical
understanding of the underlying principles of
Digital Media industry including elements of
design, typography, digital audio and video,
animation, authoring and preparing project
proposals. They also learn the various methods
of acquiring, collating and evaluating digital
media contents, the ability to communicate
effectively in a professional manner and develop
judgement on the various software and hardware
used in the digital media industry. Through the
Art module, the students learn how to use the
drawing processes and materials as a means of
visual enquiry and self expression. Students also
learn the background on the major developments
and issues that were instrumental in the
development of the Digital Media Industry, the
process of pre-production with emphasis on
producing concept designs and story boards
are also introduced, students also learn the basic
concepts of a programming language and the
development of structured algorithms to solve
informally specified problems.
Year 2 builds upon the skills gained in year 1
and enables them to apply and further develop
themselves within their area of specialization.
Students widen the scope of their visual research
base by learning techniques of Direction,
Cinematography, Acting, Claymation and
Machinima. The students' artistic temperament
are enhanced through further study in Life
Drawing. The 3D module gives a solid
grounding in the essential core skills required to
create and produce three dimensional computer
work, including Modeling in 3D, Texturing,
Lighting, Particles & Dynamics and Rendering
techniques. The specialization part of the course
focuses on creating animated figures, discussing
anatomy, animated bodies, heads, and hands,
poses and locomotion, anthropomorphic and
facial animation. They also develop
understanding of the theories and practice of film editing and compositing.