Bachelor's Degree in

Game Design and Development ( Hyderabad )

From a Gamer to Game Developer — experience the transformation by building the skills required to challenge your gamers and the peer professionals.

Course Overview

Come Down for the Most Comprehensive Game Program

The Bachelor's Degree in Game Design and Development at ICAT is a full-time program that prepares students to independently work through the entire pipeline of game development, starting from conceiving concepts to programming it.

The program combines the skills of Game Art, Game Design, and Game Development, widening the opportunities for the students. It provides an all-round knowledge from traditional art to digital art (2D & 3D), the various techniques employed in game art, the game design principles, and programming games for various platforms. The intense practice offered by the program helps students in seeking a vast career, be it as a 3D Game Artist, Level Designer, or Plugin/Tool Developer.

Why Game Design and Development?

Here are the Most Appreciated and Rewarding Jobs

In India, we have professional teams of digital gamers who compete with global teams. The flair for games has increased the number of gamers to more than 250 million. The Game industry has such a huge number of gamers with the introduction of 4G and 5G networks, increasing use of smartphones and tablets, and fresh technologies that allures the gamers.

Not only there is a huge increase in the number of gamers, the number of game giants setting up their development unit in India has also increased. Microsoft, Nvidia, UbiSoft, Zynga, Electronic Arts, Disney, Playdom, Sony, Digital Chocolate, and many more today have their unit in India, increasing the need for skilled professionals. It’s now the right time to build the game making skills and grab a promising job.

Curriculum

The Learning Curve

Semester - I
  • Language Practical (Tamil / Hindi / French) - I
  • Language Practical - English-I –Prose and Communication Skills
  • The module aims to provide clear knowledge on the design principles that must be followed by a Game Designer to design an industry-standard output.

  • The module kick starts with basic sketching practice and then travels through various art concepts to make the students develop concept arts for their game

  • Understanding the importance of prototyping, this module takes students through a complete journey of creating a game prototype

Semester - II
  • Language Practical (Tamil / Hindi / French) - II
  • Language Practical - English-II – Prose, Extensive Reading and Communications Skills
  • Game Programming calls for high logical reasoning and problem solving skills that are imparted in this module.

  • Enabling students to create digital assets for games is the aim of this module.

  • Environmental Studies
Semester - III
  • Language Practical – English - III - Communicative Skills
  • this module introduces students to a commonly-used game engine

  • The students gain clear understanding of 3D Geometry and 3D game asset creation pipeline.

  • The Web Game Development module introduces students to the custom game development methods available for Web.

Semester - IV
  • Language Practical - English – IV – Employability Skills
  • As an extension of the “3D Game Art” module, this teaches students to develop complex models and use advance texturing methods

  • Helping students to develop games that are playable in mobile devices and that have appropriate gameplay is the goal of this module.

  • Value Education
Semester - V
  • This module augments students’ knowledge on game engines by training them to learn and develop large-scale games with Unreal game engine.

  • This module teaches students to create 3D animations for games. The students get hands-on practice on various rigging and animation techniques.

  • This module introduces students to various Artificial Intelligence algorithms employed in games. Also, the module gives hands-on practice on various AI algorithms by using game engines.

    • Emerging Trends
    • Level Design
    • Game Psychology
Semester - VI
  • Students will be trained and guided to develop a portfolio and other professional skills. They will go for an intern program in an organization through which they will develop as a profession

  • They independently develop a complete ready-to- release, industry-standard game. They will be supported through various guidance sessions and reviews that help them refine their capability as a Game Professional.

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Skills to Build

Skills to Seek as a Game Design and Development Professional

  • Game Design - Research, Conceptualization
  • Game Art - Visualization, Traditional Art Mediums
  • Digital Tools - Photoshop, Illustrator, Maya, ZBrush, Substance Painter
  • Scripting / Programming Languages - C#, Java
  • Game Engines - Unity & Unreal
Teaching Methodology

Learning Beyond the Walls

Research, Report, Remember

Learning through research, analysis, and reporting of any topic related to each module gives the students a sheer understanding of every related concept and helps in long retention of the knowledge sought.

Knowledge Sharing among Peers

Discussing with like-minded people is always a unique way of knowledge sharing. And this happens at ICAT through group discussions with peers, in a guided environment that helps them give a concrete shape to their idea

Learn the Techniques from Professionals

Professionals from reputed organizations associated with ICAT share their knowledge, skills and industrial processes with our students through seminars, workshops, and interactive sessions.

Watch the Industry Process Live

Industrial visits to game studios and related companies give the students the clarity on what exactly happens in the industry and what will be expected from them.

Inspire from What’s Around

Outdoor visits to historical places of art, architecture, and design and to renowned conferences and art galleries inspire the creator in students to give shape to the impossible.

Get the Cutting-Edge from Feedbacks

The students of Game Design and Development showcase their works to general audience and to professionals to get their feedback. This helps the students to understand the expectations of the target audience and the industry, and groom accordingly.

Project Based Learning

At ICAT, we follow Project Based Learning (PBL), an enthusiastic, exciting and effective learning style that engage students in building their skills through extensive hands-on experience in developing a product based on the current industry trends.

Practice Real Time

The curriculum at ICAT insists students to take up an internship in any related organization to get a clear and early insight of the industry, and build confidence to take up a career.

Student Awards

Rise and Shine

ICAT Student Won First Prize

GAFX CONFERENCE

ICAT Alumni Wins a Million

Pocket Gamer Connects

ICAT Student Won 2nd prize - ‘Black Hole’

Gamehack

ICAT Students Won Runner-up Award

La Fete Cultural Fest

ICAT Student Won Runner-up

IPGAF Competition

Learning Facilities

Practical Learning

Learn by Doing – Right from the Basics

The industry-standard facilities at ICAT campuses give the Game students a perfect environment to explore the art, design and development techniques in game building.

Build the Artistic Skills

The Game students have access to Art and Design studios, where they get to their seek first-hand experience in design.

High-Configured Machines to Probe Your Ideas

The students are given the perfect environment to experiment their ideas and understand the nuances of digital tools at the IT labs and with student laptops that are loaded with all the necessary industry-standard software.

Learn through Play

The Game students have access to an exclusive Gaming Lounge in the campuses that let them understand the gameplay and different aspects of famous games and learn from them.

The Knowledge Repository

Right from history of games to game building with latest technology, the students have access to all game building information through 100s of books and magazines. This helps them research beyond the class lectures and gain immense knowledge of the industry and current trends.

Common to All Departments

In addition to the specific facilities for each department, the campuses of ICAT College are loaded with spacious classrooms, common library with essential readings, locker facilities for students, air-conditioned halls, personal tutoring space, common working zone, students’ lounge, and so on.

Student Testimonial

Our Students Say

ICAT college has supported me in finding a better future in personal as well as in the professional way

Regina Doreen Dsouza,UG Game Design & Development

Being a part of this course at ICAT is like know your own uniqueness and explore your creativity. The days which has been spent at ICAT was fabulous

Shiva Krishna,UG Game Design & Development

Staffs stayed in touch throughout the years assisting us in each stage of career

Sudharsan,UG Game Art and Design

ICAT college has supported me in finding a better future in personal as well as in the professional way

Regina Doreen Dsouza,UG Game Design & Development

Being a part of this course at ICAT is like know your own uniqueness and explore your creativity. The days which has been spent at ICAT was fabulous

Shiva Krishna,UG Game Design & Development

Staffs stayed in touch throughout the years assisting us in each stage of career

Sudharsan,UG Game Art and Design
Alumni Success

Shining Stars

  • Rajakanna
  • Somasundaram
  • Santosh Arya
  • Shukla Jayant Triveni
  • Devrishi
Student's Works

Outstanding works of ICATians

Career Opportunities

Get Placed as a...

With an exclusive Placement Cell that holds a record of 100% placement, till date, we assure best jobs for every student who have gathered their skills and are ready to take up the challenges of the industry.

As a Bachelor's Degree Game Design and Development graduate, the students can seek opportunities in well-known companies like TCS, Ubisoft, Sony, Rockstar Games, Technicolor, Electronic Arts, TechTree, etc similar to the alumni of ICAT. Also as the alumni, they can seek overseas career in firms like Magic Leap. The students can take up a role as:

  • Concept Artist
  • Game Designer
  • 3D Low Polygon Modeler
  • Texture Artist
  • Game Artist
  • Environment Artist
  • Effects Animator
  • Character Animator
  • Level Designer
  • Game Play Programmer
Why Choose ICAT

Only at ICAT

The focus the program gives towards futuristic technologies and the global knowledge that veterans in our knowledge brigade brings help students stand apart as best in the industry.

Above these, the opportunity to work on Dissertations, create Portfolio, and take up Internship with renowned companies gives the sheer confidence and a cutting edge as an animation professional.

  • 100% placement
  • world-class curriculum
  • Degree certified by eminent university
  • Highly equipped labs
  • frequent sessions from industry professionals
  • showcase events give the best learning experience
Top Placements

Meet Our Shining Stars

Aravindd C
UI DesignerCTC: 7Lp.a.
Faustino Viji V
UI DesignerCTC: 7Lp.a.
M.R.S Ram Shankar
3D ArtistCTC: 7Lp.a.
Aishwarya M
Sys. EngCTC: 6.3Lp.a.
Manuel Jerish E
Unity Game dev.CTC: 6.3Lp.a.
Ashmin Anushiya J
Fashion Cont.CTC: 4Lp.a.
Download Career Booklet
Top Recruiters

We Collaborate with 500+ Leading companies

Application Process

Become an ICATian

1
Step 1 : Fill the application form

Apply by Filling Application form.

2
Step 2 : Interview Process

Go through a direct communication with the Admission Team

3
Step 3 : Join ICAT

An offer letter will be send. Secure your seat by paying the admission fee.

International Professionals

Learn from the Veterans’ Perspective

Name Designation Company
ERNEST ADAMS Game Design Consultant  Trainer and Author of several best-selling books in the Gaming industry
Prof. WILLIAM CAMPBELL Associate Professor School of Computing, Mathematics & Digital Technology, Birmingham City University, UK
Prof. ANDREW WILSON Program Leader Computer Games Technology, Birmingham City University, UK

Indian Professionals

Name Designation Company
SENTHIL MURUGAN Technical Lead Wipro Technologies
SHARAT CHANDRA AITHAL Game Developer Worked on SmackDownVs Raw 2009 (PSP), Metro 2033 (PC), Darksiders (PC), Marvel Superhero Squad (X360), Homefront (Ps3)
SUJATHA NAGARAJAN Game Programmer Graxal Games
SOMASUNDARA PANDIAN.V 3D Programmer & Researcher Bumo3dr
CHELLADURAI N Gameplay Programmer Friends Learn
ELAM PARITHI ARUL Mobile Developer CompuSystems
ISHKARAN SINGH Game Programmer Ubisoft
NEELANCHALA Mobile Game Developer Hungama.Com
VRUSHKETAN Game Designer Digital Chocolate
NEERAJ KUMAR Game Programmer
BHOOPALAN UX Specialist
SRIKANTH JNSV Unity Game Programmer
Rupesh Mandke Graphics Engineer Root 16 Interactive Pvt. Ltd.
Senthil Kumar Founder & Game Designer Madiee Board Games
Raghu Game Artist Quenero
Saravanan Game Artist Quenero
Campus Location

Study at Any of Our 3 State-of-the-Art Campuses

  • Chennai

    53, Santhome High Road, Mylapore, Chennai - 600 004.

    044 - 4293 4293, +91 - 95001 28555

  • Bangalore

    424, Bommanahalli, Hosur Main Road, Bangalore - 560 068.

    080 - 4110 7755, +91 - 96111 73607

  • Hyderabad

    H.NO.3-1-30, S.Y.No:34/2 and 35, Bahadurguda, Saroornagar, L.B.Nagar, R.R.District, Hyderabad - 500 074

    040 - 2447 7755, +91 - 88862 33334

FAQ

Still need anything to know?

Course Eligibility

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This is the second item's accordion body. It is hidden by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the .accordion-body, though the transition does limit overflow.

This is the third item's accordion body. It is hidden by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the .accordion-body, though the transition does limit overflow.

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