Bachelor's Degree inGame Art and Design ( Chennai )

Build your artistic skills tied with design thinking and technology to build games with exemplary characters, props, environment, and user experience.

Course Overview

Get, Set to Design Games Outside the Realm of Imagination

The Bachelor's Degree in Game Art and Design at ICAT is a full-time program that offers intense practice in the art of crafting game aesthetics and skill of designing games in 2D, 3D, and more.

The program takes students through every step that grooms them as a game professional, right from understanding the design basics and documenting ideas to building what a gamer will love. On the road to make students as competent professionals, we ensure students get their hands on designing games for varied platforms including mobile, PC, Game Consoles, VR, AR, and more. This expands their opportunities towards their dream career.

Why Game Art and Design?

Be Part of the Fastest Growing Industry

Today, games are no more just for fun, they are seen as a free podium where one can achieve something and get motivated as an able person. It is a way of improving the memory power, cognitive health, decision making skills, and the most-needed social skills. Such reasons to play a game have made all from 6 year old to 80 year old to look for best games, leading to a high demand for skilled game professionals.

As per NASSCOM, at least two new game companies come up every month in India. Also, multinational game giants like EA (Electronic Arts) and UBISoft have their strong game development centres in India, and are expanding rapidly. This assures highly promising careers for the ones with fine game building skills.

Curriculum

The Learning Curve

Semester - I
  • Language Practical (Tamil / Hindi / French) - I
  • Language Practical - English-I – Prose and Communication Skills
  • This module develops the competence in using research methods and practices in art and design, and related subject areas.

  • The module provides practical expertise on observation drawing and helps students explore different mediums of art.

  • This module provides an overview of 2D Game Engines and the 2D game development process, including the principles of Project Management.

  • This module aims to provide critical awareness and facilitate critical as well as conceptual thinking of the various aspects of digital character and digital environment design.

Semester - II
  • Language Practical (Tamil / Hindi / French) - II
  • Language Practical - English-II – Prose, Extensive Reading and Communications Skills
  • The module develops a practical understanding of colour psychology and guides students through effective and creative use of design elements

  • This module reveals the essential awareness and understanding about different genres of games and consoles

  • With the knowledge gained on assorted design aspects, the students here get to create a concept art that also explains their understanding of colour psychology.

  • The module creates a practical understanding of the game development pipeline, and emphasizes on importance of creating Game Design Document

  • Environmental Studies
Semester - III
  • Language Practical – English - III - Communicative Skills
  • The students here develop an understanding of concepts, methods and tools used in the production of digital 3D objects.

  • This module develops advanced understanding on 2D game objects, sprites and UI elements

  • Essential understanding about the work of a Game Designer in the industry is provided in this module.

  • This introductory module focuses on the modelling and texturing skills required to build intermediary level of game objects and game environment

  • With the understanding gained on 2D game objects, sprites and UI elements, the students get the opportunity to design their full-fledge 2D game, from scratch

Semester - IV
  • Language Practical - English – IV – Employability Skills
  • Exploring the different approaches of creating a level design for games, this module develops the students’ ability to create a level design by using 2D and 3D game engines.

  • This module focuses on creating organic game models and well-defined characters with clear understanding of Poly Modelling, UV Wrapping, Rigging and Animation

  • The module provides practice on creating level design blueprint and level design document for game production. It guides students to create a level design on 2D and 3D game engines

  • This module provides practical awareness on how to produce a quality, game-ready 3D characters for games.

  • Value Education
Semester - V
  • The students here get a brief knowledge on effective business communication and techniques, business strategies, innovations, project budgeting, timely implementation of beneficial project plans and policies improving business partnerships in indie production

  • Module introduces students to communicate through visual, teaches to draw ideas with knowledge on design.

  • This module helps the students’ ability to develop their design and presentation skills by producing a range of specialist work.

  • This module is designed to make the students work in small teams, where they leverage skills, assets, and software applications to create an experimental gameplay prototype

    • Advanced Illustration & Figure Modelling
    • Digital Sculpting
    • Live With Game Engine
Semester - VI
  • This mentored module guides students through the process of corporate research, networking, résumé preparation and interview techniques

  • This module provides a live experience for the students to work on a fully-functioning game from scratch with the knowledge they have gained through the course

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Skills to Build

Skills to Seek as Game Design Professional

  • Concept Art
  • 2D Character Designing
  • 2D Background Designing
  • 3D Character Modelling
  • 3D Environment Designing
  • 3D Probes Designing
  • 3D Vehicles and Weapons Modelling
  • Level Designing
  • Documentation
Teaching Methodology

Learning Beyond the Walls

Research Based Learning

To make students proficient with the process of game production, students are insisted to prepare papers through detailed research on different topics in each module. This lets students to self explore through a lots of information, which is one of the best ways to increase retention of knowledge.

Learn the Techniques Live

As students of the Art genre, they are given the experience of life study drawing to understand the nuances in modelling. They are also taken for outdoor sessions, where the students get their light and shadow study.

Hear from the Professionals

Experts from the game industry share their production experiences, technical knowledge, and industry standards to give the students their best of knowledge. They conduct seminars and workshops from time to time on topics of key learning.

Keep in Pace with the Trending Technology

Hands-on experience on latest in technology like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) gives the students a cutting-edge over their counterparts in the field.

Mould Your Skills on Feedbacks

Exhibiting students’ skills through projects and research works to professionals, faculties, peers, and even public audience give the students the confidence in game building. The feedbacks they receive through such sessions are the perfect way for them to fine tune their skills.

Compete Your Skills

Participating in competitions like Game Jam tell the students their proficiency level and help them identify their area of expertise/improvement. Also, participating in various conferences like NGDC (NASSCOM Game Developers Conference), IGDC, and GAFX give the students a thorough outlook of latest in the industry and technology.

Watch It Live

Frequent visits to renowned game companies and related industries give the students a clear vision of how things work in real time. This makes a perfect preparation for employment.

Practice the Professional Way

The curriculum at ICAT insists students to submit assignment, mini projects, major project, and portfolio with clear textual content that records their course of work. They get the practice of clearly scripting the Game Design Documents (GDD), Game Pitch document, Concept documents, and dissertations that will help them perform the professional way in their career.

Student Awards

Rise and Shine

ICAT Student Won First Prize

GAFX CONFERENCE

ICAT Alumni Wins a Million

Pocket Gamer Connects

ICAT Student Won 2nd prize - ‘Black Hole’

Gamehack

ICAT Students Won Runner-up Award

La Fete Cultural Fest

ICAT Student Won Runner-up

IPGAF Competition

Learning Facilities

Practical Learning

Learn by Doing – Right from the Basics

Exploring the possibilities of an imagination will help creators streamline their thoughts. At ICAT, students get to have this opportunity every day through best-in-class facilities.

Experiment Ideas with Industry-Standard Machines

The labs at ICAT campuses house high-configured machines loaded with all the necessary industry-standard software.

Play and Learn

The Gaming Lounge in the campuses comes as a unique feature for the game students to experience the gameplay of games of different genres.

Practice the Art

The game students have access to Art and Design Studios to seek first-hand experience on design.

The Knowledge Repository

Right from history of games to game building with latest technology, the students have access to all game building information through 100s of books and magazines. This helps them research beyond the class lectures and gain immense knowledge of the industry and current trends.

Common to All Departments

In addition to the specific facilities for each department, the campuses of ICAT College are loaded with spacious classrooms, common library with essential readings, locker facilities for students, air-conditioned halls, personal tutoring space, common working zone, students’ lounge, and so on.

Student Testimonial

Our Students Say

At ICAT, I not only gained knowledge on the subject, but also got the ability to set my goals and achieve them. Thanks to ICAT faculties and the management for helping me gain such a job of my passion

Kalyan Naidu,UG Game Art and Design

I am happy to say, I was a student of ICAT Design and Media College. ICAT has provided a very well designed coursework with supportive learning environment. The lecturers and administration staff are very experienced and committed to help the students to excel

Rishi Saroj.T.S,UG Game Art and Design

My department and faculties gave me the freedom to do what I really want to pursue. I am grateful to them and to my classmates; they all helped me grow and taught me the value of art

Prathviraj Patil,UG Game Art and Design

At ICAT, I not only gained knowledge on the subject, but also got the ability to set my goals and achieve them. Thanks to ICAT faculties and the management for helping me gain such a job of my passion

Kalyan Naidu,UG Game Art and Design

I am happy to say, I was a student of ICAT Design and Media College. ICAT has provided a very well designed coursework with supportive learning environment. The lecturers and administration staff are very experienced and committed to help the students to excel

Rishi Saroj.T.S,UG Game Art and Design

My department and faculties gave me the freedom to do what I really want to pursue. I am grateful to them and to my classmates; they all helped me grow and taught me the value of art

Prathviraj Patil,UG Game Art and Design
Alumni Success

Shining Stars

  • Rajakanna
  • Somasundaram
  • Santosh Arya
  • Shukla Jayant Triveni
  • Devrishi
Student's Works

Outstanding works of ICATians

Career Opportunities

Get Placed as a...

ICAT helps aspiring minds to achieve their cravings to the digital world with an exclusive Placement Cell that holds a record of 100% placement, till date. Every ICAT student is assured to get a good designation in a reputed company. By pursuing this Bachelor's Degree Game Art and Design course at ICAT, the students can get placed in well-known companies like Rockstar Games, Technicolor, Electronic Arts, TechTree etc. The following are the opportunities that an ICAT Bachelor's Degree Game Art and Design student can go for.

  • Concept Artist
  • Character Designer
  • Background Designer
  • UI Designer
  • 3D Character Modelling
  • 3D Props Modelling
  • 3D Environment Modelling
  • Vehicle and Weapons Modelling
  • Game Designer
  • Level Designer
  • Game Tester
Why Choose ICAT

Only at ICAT

The focus the program gives towards futuristic technologies and the global knowledge that veterans in our knowledge brigade brings help students stand apart as best in the industry.

Above these, the opportunity to work on Dissertations, create Portfolio, and take up Internship with renowned companies gives the sheer confidence and a cutting edge as an animation professional.

  • 100% placement
  • world-class curriculum
  • Degree certified by eminent university
  • Highly equipped labs
  • frequent sessions from industry professionals
  • showcase events give the best learning experience
Top Placements

Meet Our Shining Stars

Aravindd C
UI DesignerCTC: 7Lp.a.
Faustino Viji V
UI DesignerCTC: 7Lp.a.
M.R.S Ram Shankar
3D ArtistCTC: 7Lp.a.
Aishwarya M
Sys. EngCTC: 6.3Lp.a.
Manuel Jerish E
Unity Game dev.CTC: 6.3Lp.a.
Ashmin Anushiya J
Fashion Cont.CTC: 4Lp.a.
Download Career Booklet
Top Recruiters

We Collaborate with 500+ Leading companies

Application Process

Become an ICATian

1
Step 1 : Fill the application form

Apply by Filling Application form.

2
Step 2 : Interview Process

Go through a direct communication with the Admission Team

3
Step 3 : Join ICAT

An offer letter will be send. Secure your seat by paying the admission fee.

International Professionals

Learn from the Veterans’ Perspective

Name Designation
Ernest Adams Game Design Consultant, Trainer, and Author of several best-selling books in the Game industry
Ed Hooks Member of Screen Actors Guild - AFTRA and Author of ‘Acting for Animators’ book
Prof. Rob Gibb Subject Leader at Birmingham City University, UK
Prof. Bobbie Jones Lecturer of Design & Illustration at Hereford University, UK
Prof. Sion Hughes Professor of Art & Design and Dean of the Faculty of Arts at Sunway University, UK
Richie Art Director at Zing Games
Karthikeyan 3D Artist at Technicolor
Campus Location

Study at Any of Our 3 State-of-the-Art Campuses

  • Chennai

    153, Santhome High Road, Mylapore, Chennai - 600 004.

    044 - 4293 4293, +91 - 95001 28555

  • Bangalore

    424, Bommanahalli, Hosur Main Road, Bangalore - 560 068.

    080 - 4110 7755, +91 - 96111 73607

  • Hyderabad

    H.NO.3-1-30, S.Y.No:34/2 and 35, Bahadurguda, Saroornagar, L.B.Nagar, R.R.District, Hyderabad - 500 074

    040 - 2447 7755, +91 - 75694 34552

FAQ

Still need anything to know?

Course Eligibility

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This is the third item's accordion body. It is hidden by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the .accordion-body, though the transition does limit overflow.

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